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<channel>
	<title>Brian Metzger Animation</title>
	<atom:link href="http://www.mayajunky.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mayajunky.com</link>
	<description></description>
	<lastBuildDate>Thu, 19 Aug 2010 02:43:11 +0000</lastBuildDate>
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		<title>MoGraph 2 Springy Text &#8211; Linear Falloff</title>
		<link>http://www.mayajunky.com/mograph-2-springy-text-linear-falloff/</link>
		<comments>http://www.mayajunky.com/mograph-2-springy-text-linear-falloff/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 02:40:25 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[MoGraph 2]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=201</guid>
		<description><![CDATA[Messed with some linear falloff on effectors for some springy text within MoGraph 2.  Adding a curve map to the linear falloff width made it real easy to have each letter jump up, overshoot, and then drop back down onto the plain.  Also added some noise to make it a little busier but hopefully not [...]]]></description>
			<content:encoded><![CDATA[<p>Messed with some linear falloff on effectors for some springy text within MoGraph 2.  Adding a curve map to the linear falloff width made it real easy to have each letter jump up, overshoot, and then drop back down onto the plain.  Also added some noise to make it a little busier but hopefully not to distracting of an effect.  Along with a few other effectors for scaling, etc&#8230;  Ended up taking me two hours to decide on rendering this finally because it&#8217;s just too fun to swap around effector orders and exaggerate different features.  You end up trying so many variations and loose track of time!</p>
<p><a href="http://www.mayajunky.com/mograph-2-springy-text-linear-falloff/"><em>Click here to view the embedded video.</em></a></p>
<p>Uh oh!  My first vimeo linked video.  Watch out!  Hope I don&#8217;t become addicted?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Night 2 Day</title>
		<link>http://www.mayajunky.com/night-2-day/</link>
		<comments>http://www.mayajunky.com/night-2-day/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 03:53:12 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=196</guid>
		<description><![CDATA[This might be the shortest post yet.  Just some surprising results from a curious click on &#8220;auto tone&#8221; in Lightroom.  Bet you&#8217;ll like this one Nate, it turned my too short of a night exposure into a nice daytime exposure.    
I suppose it did such a nice job due to a lack of light [...]]]></description>
			<content:encoded><![CDATA[<p>This might be the shortest post yet.  Just some surprising results from a curious click on &#8220;auto tone&#8221; in Lightroom.  Bet you&#8217;ll like this one Nate, it turned my too short of a night exposure into a nice daytime exposure.   <img src='http://www.mayajunky.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I suppose it did such a nice job due to a lack of light pollution, considering I was out in the middle of nowhere on the north shore.</p>
<p><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/night2day_web.jpg"><img class="size-full wp-image-197 alignleft" title="night2day_web" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/night2day_web.jpg" alt="" width="768" height="579" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iModeller 3D Professional Demo</title>
		<link>http://www.mayajunky.com/imodeller-3d-professional-demo/</link>
		<comments>http://www.mayajunky.com/imodeller-3d-professional-demo/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 19:45:57 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=174</guid>
		<description><![CDATA[Have been reading about 3d scanning methods recently looking for a lower cost solution then some of the 10k-30k scanner systems and was excited to stumble across the iModeller app.  Gave it a try today and was pretty pleased with the results you were able to extract as a first time user.  It&#8217;s pretty easy [...]]]></description>
			<content:encoded><![CDATA[<p>Have been reading about 3d scanning methods recently looking for a lower cost solution then some of the 10k-30k scanner systems and was excited to stumble across the iModeller app.  Gave it a try today and was pretty pleased with the results you were able to extract as a first time user.  It&#8217;s pretty easy to use and has a great price at $800 compared to some of the other solutions.  Here&#8217;s some screenshots of the test.</p>
<p><a title="http://www.imodeller.com/en/" href="http://www.imodeller.com/en/" target="_blank">http://www.imodeller.com/en/</a></p>
<p>You load in a set of images sitting on a flat calibration chart, they recommend using 10-20 shots.  I loaded 30 initially, which about a dozen were to low of shots and they were unable to calibrate properly.  In the end I ended up using a total of 5 shots for technical reasons I&#8217;ll describe below.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_sourceSequence.jpg"><img class="aligncenter size-full wp-image-175" title="formula409Bottle_5imageBuild_sourceSequence" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_sourceSequence.jpg" alt="source images" width="619" height="614" /></a></p>
<p>You then run the calibration mode.  Which will generate reference points for the 3d voxel space based off the distortion of the calibration chart looking threw your specific lens.  In my case a 18-200 mm VR2 nikkor strapped onto my d90 with the focal length all the way back at 18mm.  The 18mm focal length is introducing a good amount of distortion, which i did adjust for in Lightroom using the distortion profile for the lens.  How planar the calibration chart is will affect the accuracy of the model ( read right off the product&#8217;s site ) and my chart was showing a bit of waviness, most likely because I printed it last night and the humidity here has been high!  You can also manually adjust the reference points  which I choose not to along with using a somewhat wavy chart considering the software is in demo mode and I was unable to actually export a model.  No need to spend any laborious time making a super accurate model.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_calibrate.jpg"><img class="aligncenter size-full wp-image-176" title="formula409Bottle_5imageBuild_calibrate" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_calibrate.jpg" alt="calibration chart" width="274" height="311" /></a></p>
<p>After you calibrate your images you run the masking function.  The software will attempt to mask the profile of the object in all of your images automatically with a little bit of tweaking needed supposedly.  Which is the reason I only used 5 images in the end.  For some reason the program would not automatically mask my images, I didn&#8217;t investigate why not for very long and just painted a few out manually.  The program could use a few more tools for masking in my opinion, like a vector pen tool.  But it does have a polygonal line tool which was better then using just a brush.  it also took me a bit to figure out how to pan, they don&#8217;t offer the standard pan move, instead you have to zoom out then center zoom in.  Or paint over the frame edge and drag.  In the end, you end up with something like this, which is used for the model point placement generation along with being used for the texture sampling.  You can also describe in each image where to be used at, for geo/tex.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_masked.jpg"><img class="aligncenter size-full wp-image-178" title="formula409Bottle_5imageBuild_masked" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_masked.jpg" alt="geo mask" width="397" height="392" /></a></p>
<p>After the calibration and the masking you can generate your geometry and the uv mapping.  Here you see that the model outputs what you would expect for topology.  Not very good geometry for use in 3d animation envioronments as raw data, but pretty great results as geometry for use as a 3d under-drawing which can then be retopologized or constructed in an overlay fasion.  The results are pretty amazing in my opinion especially considering it&#8217;s constructed for a whole 5 source images.  I should also note it appears you can construct larger images then what appear to fit on the calibration chart.  If you look on the iModdler product website they have an example of scanning a deer&#8217;s head which is on a stand that appears to be up to two feet tall.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_topology.jpg"><img class="aligncenter size-full wp-image-179" title="formula409Bottle_5imageBuild_topology" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_topology.jpg" alt="forumla 409 model topology" width="601" height="481" /></a></p>
<p>Here&#8217;s a few screenshots of the actual final model, which should be taken with a grain of salt.  I really didn&#8217;t spend anytime finessing the setup inside the software as I just wanted to quickly test the software.  You can see some nasty texture isssues, which are a result of not enough images used in the calculations along with having some uneven lighting when I captured the source images.  I couple probably use some softboxes here!</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild.jpg"><img class="aligncenter size-full wp-image-180" title="formula409Bottle_5imageBuild" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild.jpg" alt="final model 01" width="394" height="468" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_profiles.jpg"><img class="aligncenter size-full wp-image-181" title="formula409Bottle_5imageBuild_profiles" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_profiles.jpg" alt="final model 02" width="900" height="301" /></a></p>
<p>The UV layout that is outputted is also to be expected, is sort of an automatic mapping that has chunks of samples used from each image all combined into one map.  I&#8217;m sure with some reading and practice you could get some cleaner maps.  But again, the texture output could also just be used as a reference for another means of projection mapping later.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_uvMap.jpg"><img class="aligncenter size-full wp-image-182" title="formula409Bottle_5imageBuild_uvMap" src="http://www.mayajunky.com/wp-content/upLoads/2010/08/formula409Bottle_5imageBuild_uvMap.jpg" alt="uv map" width="331" height="331" /></a></p>
<p>Oh yea and did I mention iModeller also exports right into Cinema 4D?</p>
<p>All in all I was pretty impressed with my quick test results.  The models generated may not be the finals, but they would be a very fast way of blocking them out.  It&#8217;s hard to determine an exact average workflow time just based off this one test but I would assume could have your blocked out model done in an hour.  This test took a total of 3 hours, which included setting up my mini-stage.  Taking the shots, processing them, fumbling my way through the interface, running through all the procedures, and writing this blog post.</p>
<p>Here&#8217;s a  link to another modeller out there that use the same Photogrammetry technique. It is a higher cost solution, but also appears to generate a better model along with having more advanced options and mesh/spline output possibilities for cad drawings.</p>
<p><a title="http://www.3dreshaper.com/en1/En_software.htm" href="http://www.3dreshaper.com/en1/En_software.htm" target="_blank">http://www.3dreshaper.com/en1/En_software.htm</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Props to Lightroom 3 Noise Reduction Upgrade</title>
		<link>http://www.mayajunky.com/props-to-lightroom-3-noise-reduction-upgrade/</link>
		<comments>http://www.mayajunky.com/props-to-lightroom-3-noise-reduction-upgrade/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 02:06:12 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Lightroom 3]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=167</guid>
		<description><![CDATA[Well I&#8217;m happy with the results of the new Lightroom&#8217;s noise reduction upgrade.  Figured I&#8217;d post some quick test.  Took a slightly overexposed shot at 6400 iso into the corner of my dark-lit living room.  Here&#8217;s the original, which the D90 did a reasonable job controlling really for the iso level.


And here&#8217;s a version with [...]]]></description>
			<content:encoded><![CDATA[<p>Well I&#8217;m happy with the results of the new Lightroom&#8217;s noise reduction upgrade.  Figured I&#8217;d post some quick test.  Took a slightly overexposed shot at 6400 iso into the corner of my dark-lit living room.  Here&#8217;s the original, which the D90 did a reasonable job controlling really for the iso level.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noReduction.jpg"><img class="size-full wp-image-168 aligncenter" title="lightroom_noReduction" src="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noReduction.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">And here&#8217;s a version with the noise reduction settings really cranked up about 3/4 full.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noiseReduction.jpg"><img class="aligncenter size-full wp-image-169" title="lightroom_noiseReduction" src="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noiseReduction.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: left;">And here&#8217;s just a couple close up crops of close to the original 1:1 size.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noReduction_CU.jpg"><img class="aligncenter size-full wp-image-170" title="lightroom_noReduction_CU" src="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noReduction_CU.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noiseReduction_CU.jpg"><img class="aligncenter size-full wp-image-171" title="lightroom_noiseReduction_CU" src="http://www.mayajunky.com/wp-content/upLoads/2010/07/lightroom_noiseReduction_CU.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: left;">Pretty sweet, now I just need to set aside some time to setup a detailed lens correction profile for my d90/tokina 11-16 combo so I can take advantage of the new automatic lens correction in Lightroom 3.  <img src='http://www.mayajunky.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Infinite Little Planets&#8230;</title>
		<link>http://www.mayajunky.com/infinite-little-planets/</link>
		<comments>http://www.mayajunky.com/infinite-little-planets/#comments</comments>
		<pubDate>Thu, 27 May 2010 01:50:07 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=156</guid>
		<description><![CDATA[To be found just on our planet!  Am I addicted to making them if I walk around visualizing what my surroundings would look like deformed into one?  Maybe not, but once you have to go though the process to find out then maybe so!








]]></description>
			<content:encoded><![CDATA[<p>To be found just on our planet!  Am I addicted to making them if I walk around visualizing what my surroundings would look like deformed into one?  Maybe not, but once you <em><strong>have </strong></em>to go though the process to find out then maybe so!</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_trail_spring_littlePlanet.jpg"><img class="aligncenter size-full wp-image-157" title="Inspiration Peak Trail - Spring - Little Planet" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_trail_spring_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/hubbardFeedMill_littlePlanet.jpg"><img class="aligncenter size-full wp-image-158" title="Hubbard Feed Mill - Little Planet" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/hubbardFeedMill_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/dandelionField_littlePlanet.jpg"><img class="aligncenter size-full wp-image-159" title="Dandelion Field - Little Planet" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/dandelionField_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_littlePlanet.jpg"><img class="aligncenter size-full wp-image-160" title="Goose Park Baseball Field - Little Planet" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/beachAtNight_littlePlanet.jpg"><img class="aligncenter size-full wp-image-161" title="Beach At Night - Little Planet - B&amp;W" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/beachAtNight_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_spring_littlePlanet.jpg"><img class="aligncenter size-full wp-image-162" title="Inspiration Peak Spring - Little Planet" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_spring_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/douglasCountyCourtHouse_littlePlanet.jpg"><img class="aligncenter size-full wp-image-163" title="Douglas County Court House - Little Planet" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/douglasCountyCourtHouse_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_02_littlePlanet.jpg"><img class="aligncenter size-full wp-image-164" title="Goose Park Baseball Field - Little Planet - Outfield" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_02_littlePlanet.jpg" alt="" width="614" height="614" /></a></p>
]]></content:encoded>
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		<item>
		<title>Wide Angle Crazy!</title>
		<link>http://www.mayajunky.com/wide-angle-crazy/</link>
		<comments>http://www.mayajunky.com/wide-angle-crazy/#comments</comments>
		<pubDate>Thu, 27 May 2010 01:15:47 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=144</guid>
		<description><![CDATA[I&#8217;ve just been going nuts with my new Tokina 11-16mm wide angle lens, which is probably why it&#8217;s been awhile since I&#8217;ve posted.  Figured I would put up some low-rez versions of the reflection maps I&#8217;ve been making.  Also been toying with some HDR lighting from a few of these and getting some okay results.  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just been going nuts with my new Tokina 11-16mm wide angle lens, which is probably why it&#8217;s been awhile since I&#8217;ve posted.  Figured I would put up some low-rez versions of the reflection maps I&#8217;ve been making.  Also been toying with some HDR lighting from a few of these and getting some okay results.  Of course I always have to make little planets out of them too!</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_trail_spring_equ.jpg"><img class="aligncenter size-full wp-image-146" title="Inspiration Peak Trail Spring" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_trail_spring_equ.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/dandelionField_reflect.jpg"><img class="aligncenter size-full wp-image-145" title="Dandelion Field" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/dandelionField_reflect.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/beachAtNight_equ.jpg"><img class="aligncenter size-full wp-image-147" title="Beach At Night" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/beachAtNight_equ.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_equ.jpg"><img class="aligncenter size-full wp-image-148" title="Goose Park Baseball Field" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_equ.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_spring_toneMapped.jpg"><img class="aligncenter size-full wp-image-149" title="Inspiration Peak Spring" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/inspirationPeak_spring_toneMapped.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/speedwayMazda_toneCompressedEqu_source.jpg"><img class="aligncenter size-full wp-image-150" title="Speedway Mazda" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/speedwayMazda_toneCompressedEqu_source.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_02_equ.jpg"><img class="aligncenter size-full wp-image-151" title="Goose Park Baseball Field - Outfield" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/gooseParkBaseballField_02_equ.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/05/douglasCountyCourtHouse_toneMapped.jpg"><img class="aligncenter size-full wp-image-152" title="Douglas County Court House" src="http://www.mayajunky.com/wp-content/upLoads/2010/05/douglasCountyCourtHouse_toneMapped.jpg" alt="" width="614" height="307" /></a></p>
<p style="text-align: center;">
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		<title>Projecting Splines on Surfaces</title>
		<link>http://www.mayajunky.com/projecting-splines-on-surfaces/</link>
		<comments>http://www.mayajunky.com/projecting-splines-on-surfaces/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 04:27:59 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=131</guid>
		<description><![CDATA[Attempting to help someone out on cgTalk with a problem I decided to create a quick demo on projecting splines on surfaces in c4d. Even though this is only half the solution and just one of the ways you could do this, I still hope you find it useful.
You can create circular patterns on a [...]]]></description>
			<content:encoded><![CDATA[<p>Attempting to help someone out on cgTalk with a problem I decided to create a quick demo on projecting splines on surfaces in c4d. Even though this is only half the solution and just one of the ways you could do this, I still hope you find it useful.</p>
<p>You can create circular patterns on a sphere by projecting splines along a plane onto a polygon object.  Which is really easy to do, the hard part would be to figure out the pattern and correcting tiling dimensions needed to generate the ornate spherical pattern that has been described.</p>
<p>&#8220;Hey there, can any help me to find out, how to build a ball like this one at 0:16  in the middle!?<br />
<a href="http://www.maxonpodcast.de/movies/no_keyframes_480p.mov" target="_blank">http://www.maxonpodcast.de/movies/no_keyframes_480p.mov&#8221;</a></p>
<p>My suggestion would be to figure out the pattern in 2d first, then you should be able to project one 5-point star, then duplicate and rotate the rest of the sections from the sphere&#8217;s center point.  Figuring out the size a sphere to project the fixed pattern on my bay a little tricky also however, most likely trial and error while trying to find the right amount of distortion needed.</p>
<p>Anyways, back to spline projections to get you stared.</p>
<p>Prepping objects for a good projection.    Create an arc object and set it&#8217;s type to bezier with uniform interpolation.  Use the object axis tool to move the objects pivot to the start of the spline.  Then move the spline back to world origin.  Create an array object and drop the spline in as a child.  Inside the array object&#8217;s attributes you can set the radius of the array.  Dropping the radius to zero will create a default 7 point star, I set the radius however to be 10 so that when I sweep these paths later on I could easily patch together all the sweeps in the center ( all values described based on my relative default object sizes used during generation <img src='http://www.mayajunky.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ).  To change the star to be five points drop the number of copies in the array to be 4, remember array&#8217;s start at zero!  Or the master object and 4 copies.  That does it for the curves.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_01.jpg"><img class="size-full wp-image-132  aligncenter" title="projectSurfProcess_seq_01" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_01.jpg" alt="" width="600" height="400" /></a></p>
<p style="text-align: left;">Create a sphere to be projected onto and set the segments fairly high so that when we project our splines the bezier points have enough information available to sample from.  Please note my bezier curve above shows 5 points because when I made the curve editable it&#8217;s interpolation was set to adaptive.  If you try to project a spline with few points onto a faceted sphere you will get undesired results since the spline points align to the normals of the polygon it falls on.  Make sure to make the sphere large enough to overlap all the splines from the top view and your sphere should be ready to be projected onto.  Also note I pulled the array up above the sphere for illustrative purposes, which is not actually needed based on the projection mode I will be using.</p>
<p style="text-align: left;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_02.jpg"><img class="aligncenter size-full wp-image-133" title="projectSurfProcess_seq_02" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_02.jpg" alt="" width="600" height="400" /></a></p>
<p style="text-align: left;">For the actual projection you first want to make your array of splines editable.  If you try and just select the spline under the array node and create the project you will again get undersired results as the splines will loosely fit the sphere.  With the splines now their own objects select the Project command under Structure &gt; Edit Spline &gt; Project.  In the tools options set the mode to xz plane which will function as described.  Click apply and you should see the splines fit to the surface of the spere.</p>
<p style="text-align: left;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_03.jpg"><img class="aligncenter size-full wp-image-134" title="projectSurfProcess_seq_03" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_03.jpg" alt="" width="600" height="400" /></a></p>
<p style="text-align: left;">You can now hide the sphere, but might want to hold onto it for awhile, never know when you might need to know the parameters of the sphere again.  Create a circle object, set it&#8217;s interpolation to uniform, and rename it &#8220;profile_master&#8221;.  Create an instance of the profile_master to be used in all 5 sweeps.  Next create a sweep nurbs object and drop your profile instance in as a child first, followed by the first spline path.  You should see your sweep object, now you can adjust the number of intermediate uniform points on both your profile and path splines to get the desired resolution for a smooth yet optimized mesh.  Tweek some of the fun parameters like the end scale of the sweep.  Now that the sweep has been initialized just duplicate you sweep parent 4 times and then replace the duplicated path with the other 4 paths.  You should end up with something like this.</p>
<p style="text-align: left;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_04.jpg"><img class="aligncenter size-full wp-image-136" title="projectSurfProcess_seq_04" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_04.jpg" alt="" width="600" height="400" /></a></p>
<p style="text-align: left;">Having the master circle object makes it easy to adjust the initial thickness of the sweeps.  You could also use instance objects for you paths, or just make one sweep and then instance the sweep object.  Probably a dozen different approaches but I&#8217;ll stick to this one.  Now that you have all your sweeps create a group for them which is centered at the world origin (assuming your sphere was initially centered at world origin).  Duplicate the group and you can rotate it anywhere you want.  I would of course patch up the center before you do that.</p>
<p style="text-align: left;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_05.jpg"><img class="aligncenter size-full wp-image-137" title="projectSurfProcess_seq_05" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/projectSurfProcess_seq_05.jpg" alt="" width="600" height="400" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">That&#8217;s the general premise of how I would attack the problem considering I&#8217;m not a mathematician or anything.  Sorry I could help you out with the pattern!  I have a feeling the golden ratio is hidden in there somewhere.  Might have to investigate it more though sometime as you can make some really cool forms like this.  <img src='http://www.mayajunky.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: left;"><img src="file:///C:/Users/Brian/AppData/Local/Temp/moz-screenshot.png" alt="" /><img src="file:///C:/Users/Brian/AppData/Local/Temp/moz-screenshot-1.png" alt="" /></p>
<p style="text-align: left;">
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<enclosure url="http://www.maxonpodcast.de/movies/no_keyframes_480p.mov" length="46678920" type="video/quicktime" />
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		<title>St Paul Como Zoo</title>
		<link>http://www.mayajunky.com/st-paul-como-zoo/</link>
		<comments>http://www.mayajunky.com/st-paul-como-zoo/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 03:30:34 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=116</guid>
		<description><![CDATA[A few images taken at the Como Zoo in St. Paul.

That new macro I got looks right through wires!

Okay not really from that distance but it&#8217;s always good to keep up on your clone painting skills.    

Curious as to what this little pineapple looking plant is?  Guess I should have took a picture of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">A few images taken at the Como Zoo in St. Paul.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7511.jpg"><img class="aligncenter size-full wp-image-117" title="Backlit Giant Leaf" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7511.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;">That new macro I got looks right through wires!</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7617_noWire.jpg"><img class="aligncenter size-full wp-image-118" title="Como Zoo Zebra" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7617_noWire.jpg" alt="" width="408" height="614" /></a></p>
<p style="text-align: center;">Okay not really from that distance but it&#8217;s always good to keep up on your clone painting skills.   <img src='http://www.mayajunky.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7617_clonePaint.jpg"><img class="aligncenter size-full wp-image-119" title="Zebra Wire Removal" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7617_clonePaint.jpg" alt="" width="614" height="466" /></a></p>
<p style="text-align: center;">Curious as to what this little pineapple looking plant is?  Guess I should have took a picture of it&#8217;s label.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7530.jpg"><img class="aligncenter size-full wp-image-120" title="Tiny Pineapple Looking Plant" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7530.jpg" alt="" width="408" height="614" /></a></p>
<p style="text-align: center;">This one has a nice bokeh.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7538.jpg"><img class="aligncenter size-full wp-image-121" title="Colorful Bokeh" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7538.jpg" alt="" width="408" height="614" /></a></p>
<p style="text-align: center;">These little fish are so fast but I got lucky and caught one in focus.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7620.jpg"><img class="aligncenter size-full wp-image-122" title="Fishy Macro" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7620.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7646.jpg"><img class="aligncenter size-full wp-image-123" title="Fishy Whiskers" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7646.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;">Wish I would have gotten one with a better focus on these cool dudes too.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7578.jpg"><img class="aligncenter size-full wp-image-124" title="Long Tail" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7578.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7637.jpg"><img class="aligncenter size-full wp-image-125" title="Vine Flowers" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7637.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;">One chill Sloth.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7663.jpg"><img class="aligncenter size-full wp-image-129" title="Sloth Chillin" src="http://www.mayajunky.com/wp-content/upLoads/2010/04/DSC7663.jpg" alt="" width="614" height="408" /></a></p>
<p style="text-align: center;">
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		<title>Pseudo HDR</title>
		<link>http://www.mayajunky.com/pseudo-hdr/</link>
		<comments>http://www.mayajunky.com/pseudo-hdr/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 04:07:55 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=107</guid>
		<description><![CDATA[A few pics that missed out on other postings.







]]></description>
			<content:encoded><![CDATA[<p>A few pics that missed out on other postings.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/lakeCarlos_smallTrunk_tonemapped.jpg"><img class="aligncenter size-full wp-image-108" title="Lake Carlos:  Small Tree Trunk" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/lakeCarlos_smallTrunk_tonemapped.jpg" alt="" width="600" height="398" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/coinJar_tonemapped.jpg"><img class="aligncenter size-full wp-image-109" title="Coin Jar Gray" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/coinJar_tonemapped.jpg" alt="" width="600" height="398" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC5743_4_5_tonemapped.jpg"><img class="aligncenter size-full wp-image-110" title="Rusty Logo" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC5743_4_5_tonemapped.jpg" alt="" width="600" height="296" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC5022_3_4_5_tonemapped.jpg"><img class="aligncenter size-full wp-image-111" title="Power of Three Stella's" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC5022_3_4_5_tonemapped.jpg" alt="" width="600" height="398" /></a></p>
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		<title>Noonan Park Geese and Two Ducks</title>
		<link>http://www.mayajunky.com/noonan-park-geese-and-two-ducks/</link>
		<comments>http://www.mayajunky.com/noonan-park-geese-and-two-ducks/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 03:37:03 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.mayajunky.com/?p=95</guid>
		<description><![CDATA[Stopped at Noonan Park here in Alexandria and grabbed a few pictures of some geese and two nervous ducks.


I hope it&#8217;s not only animators that think it would be hilarious to see this goose tip-toe along the edge of the water like this.    


This one must know it&#8217;s on camera.





And finally these two, as [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Stopped at Noonan Park here in Alexandria and grabbed a few pictures of some geese and two nervous ducks.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7198.jpg"><img class="aligncenter size-full wp-image-96" title="Noonan Park Goose 01" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7198.jpg" alt="" width="600" height="398" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">I hope it&#8217;s not only animators that think it would be hilarious to see this goose tip-toe along the edge of the water like this.   <img src='http://www.mayajunky.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7140.jpg"><img class="aligncenter size-full wp-image-97" title="Noonan Park Goose 02" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7140.jpg" alt="" width="600" height="398" /></a></p>
<p style="text-align: left;">This one must know it&#8217;s on camera.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7133.jpg"><img class="aligncenter size-full wp-image-98" title="Noonan Park Goose 03" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7133.jpg" alt="" width="600" height="652" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7111.jpg"><img class="aligncenter size-full wp-image-99" title="Noonan Park Goose 04" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7111.jpg" alt="" width="600" height="398" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7130.jpg"><img class="aligncenter size-full wp-image-100" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7130.jpg" alt="" width="600" height="398" /></a></p>
<p style="text-align: left;">And finally these two, as close as I could get before they jumped back into the water.</p>
<p style="text-align: center;"><a href="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7092.jpg"><img class="aligncenter size-full wp-image-101" title="Two Ducks Eyeing" src="http://www.mayajunky.com/wp-content/upLoads/2010/03/DSC7092.jpg" alt="" width="600" height="248" /></a></p>
<p style="text-align: left;">
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